Bursted Entity Component System.
ME.ECS - it's ECS implementation for Unity Engine with full state automatic rollbacks.
UI.Windows is layout-based extension for uGUI.
Вторая версия UI.Windows.
A*, FlowField, NavMesh для ME.ECS.
Реализация DOTS Physics для ME.ECS.
Реализация GOAP для ME.ECS.
Custom Memory Allocator written in C#.
Taptic Engine с полным исходным кодом для iOS и Android.