Bursted Entity Component System.
ME.ECS - it's ECS implementation for Unity Engine with full state automatic rollbacks.
UI.Windows is layout-based extension for uGUI.
The second version of UI.Windows.
A*, FlowField, NavMesh for ME.ECS.
DOTS Physics implementation for ME.ECS.
GOAP implementation for ME.ECS.
Custom Memory Allocator written in C#.
Taptic Engine with full source code for iOS and Android.