Alex Silaev

CTO

12+ years in Game Dev, Unity Developer. Participated in big titles like Blitzkrieg 3, The Universim, The Uncertain. As CTO released 3+ products.
Starts using Unity from 3.0 in 2010.

#unity #csharp #unsafe #ecs #opensource #games

Mushroom Wars 2
PC/Steam, PS4, XBOXOne, Switch, Android, iOS

Mushroom Wars 2 is a real-time strategy war game with multiplayer and PVP modes. Step into the shoes of a fearless Mushroom Commander, choose a hero to lead your army, and take control of the battlefield in a variety of multiplayer modes or challenging story campaign.

First Wood War
Android, iOS

First Wood War - Woodland is in danger, you need to begin a rescue operation, having protected it from Metaball powers.

Road Smash
Android, iOS

Road Smash is a 3D racing game along the lines of Need for Speed: Hot Pursuit where players must flee the police at full speed on U.S. highways, all while dodging heavy traffic.

Road Smash 2
Android, iOS

Road Smash 2: Hot Pursuit is a 3D racing game where players get behind the wheel of different high-end cars and try to get through some of the most dangerous underground racing tracks.

Bunker Wars
Android, iOS

Bunker Wars: WW1 Strategy is a real-time strategy war game with multiplayer! Gather an army, participate in epic PVP battles, devise your own tactics for victory, and become the best in tower defense!

The Universim
PC/Steam

Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game.

The Uncertain
PC/Steam, Android, iOS

The Uncertain is an story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.

Wild Forest
Android, iOS, WebGL

Wild Forest, a mobile real-time strategy game with player-versus-player (PvP) battles and captivating card-collecting elements.

Blitzkrieg 3
PC/Steam

Blitzkrieg 3 is a WW2 RTS made for true admirers of strategic mastery! Challenge your tactical skills in historical campaigns and defeat powerful Neural Network AI in competitive matches.

Bomb Fighters
Android, iOS

Bomb Fighters - it's multiplayer bomberman. My first project in GameDev btw.

Supernova Shards
Android, iOS, WebGL

Supernova Shards is a sci-fi sandbox survival MMORPG in an open world featuring indirect controls and an open economy with play & earn mechanics.

Qubix Infinity
WebGL

The Qubix Infinity metaverse covers complete economical and gaming user experiences. Core game loop is based on the dynamic real-time shooting experience implemented in isometric style of the good old times.

ME.BECS
Open-Source, C#, Unity

Bursted Entity Component System.

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ME.ECS
Open-Source, C#, Unity

ME.ECS - it's ECS implementation for Unity Engine with full state automatic rollbacks.

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UI.Windows
Open-Source, C#, Unity

UI.Windows is layout-based extension for uGUI.

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UI.Windows V2
Open-Source, C#, Unity

The second version of UI.Windows.

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Pathfinding
Open-Source, C#, Unity

A*, FlowField, NavMesh for ME.ECS.

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Physics
Open-Source, C#, Unity

DOTS Physics implementation for ME.ECS.

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GOAP
Open-Source, C#, Unity

GOAP implementation for ME.ECS.

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Memory Allocator
Open-Source, C#, Unity

Custom Memory Allocator written in C#.

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TapticEngine
Open-Source, C#, Unity

Taptic Engine with full source code for iOS and Android.

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Aleksei Kozorezov
CTO, Silverfox Games
     

The best specialist in the GameDev sphere, who created one of the greatest game series: Mushroom Wars. The man who can create top-notch games from scratch. It is always a pleasure to work with him.

Sergei Mikhailov
CTO, Dreamfrost Games
     

My communication with Alexander began years ago. I had the opportunity to work with him on several projects. He is an excellent technical specialist, and his skills are beyond doubt. It has always been interesting to discuss technical issues with him. Another important point is that even now he continues to develop ideas, writing new tools in Open Source. He doesn't stop in the pursuit of new solutions and remains on the frontline of technology. In my experience, such technical specialists often immerse themselves too deeply in their field, and they lose interest in business processes, and sometimes even in the product itself. I believe that Alexander is a pleasant exception to this rule. He excels at looking at things from both the player's perspective and the business perspective, allowing him to correctly weigh and choose the right solution and the necessary set of tools. And finally, what was personally pleasant for me - I never observed any arrogance or condescension from Alexander towards both the team and the technologies. If someone asked me, "Would I be willing to participate in a project where Alexander works?" I would answer, "Yes."

Vasilii
CEO, Qubix Infinity
     

Alex is an experienced professional in the field of game development. Alex helped us to develop a high-load multiplayer infrastructure. Alex has also been assisting and mentoring the whole team of Unity-developers as well as Node.js developers to build a sustainable client-server structure of the game. He also helped with project refactoring when it had reached a certain stage of development, providing guidance on simplifying logic and streamlining project complexity. Alex has also great communication skills that has helped to keep the stable process of game production and to keep the team running effectively during the pre-production stage of our project.

Zaur Kurbanismailov
Lead Unity Developer, Azur Games
     

Professional.

Igor Knyazev
Developer, Jet Whales
     

A person with deep knowledge of technology and incredible productivity.

Pavel Leonov
Lead Developer, Green Code
     

I am incredibly grateful to Alexander for his help in mastering advanced concepts in the development of multiplayer games, for unique recipes in game development and optimization. Thanks to the knowledge I've gained, it was possible for me to speed up development of serious project and avoid most problems even before development.

Andy
Project Manager, Ragnarocket
     

Alex is a great professional and enthusiast of his work. Always ready to help and advise the best solution. Great teacher either.

Kirill Goncharik
CEO and Founder of Nord Beaver
     

We had great experience with Alex in 2015/2016 year, when I was in the role of Studio Head in Blitzkrieg 3, Nival. We had one dev pain to force the change on the engine version for our game (Unity from 4 to 5). Even with the 10 unity developers inhouse it was very hard task with various risks for us. Alex forced this issue resolving during one weekend and one 2 week sprint of light polishing. So his approach was extremely professional and unique on the market.

Andrey Korotkov
CEO, Zillion Whales
     

Alex is a rock star among developers, lightning-fast when it comes to coding, and never backs down from a challenging and complex task. His dedication to constantly learning new technologies and developing hard skills is truly impressive, making him not only an exceptional engineer but also a natural leader. I am really happy to stay shoulder to shoulder with Alex for more than a decade already. However, it's worth mentioning that sometimes he can get a bit carried away in discussions on topics outside his expertise, and may not always listen carefully to those with a deeper understanding.

Serge
Founder, Sunday Games
     

Sasha is a good person and a professional who is able to solve the most complex tasks.

Vitaly Kolomeets
Art Director, Jet Whales
     

I have been working with Alex for 8 years. He is an excellent specialist in his sphere. Always ready to help with technical issues. Besides, he is always aware of new technologies and is ready to study and create new tools to solve problems.

Grygory Dyadichenko
CTO, Foxsys
     

Alex is a professional with deep knowledge of game development, optimization and a wide range of technologies.

Julia Komarova
Creative Director, LateGame Studio
     

Worked with Alex for 2,5 years at Zillion Whales studio. Alex is an excellent specialist who is a pleasure to work with, has an excellent technical background, unreal speed of work and is able to solve complex technical tasks in high quality (for example, writing and maintaining his own engine for RTS).

Anonymous
     

I came across you when I was looking for information about UI layout in Unity, I liked your presentation very much, especially when you were drawing in the beginning, showing everything visually.

Kirill Petrov
Co-Founder, i-Free
     

Sasha is undoubtedly a significant professional, an excellent developer, and even an entrepreneur. He works with high dedication and output, further enriched by his ambitious nature. This ambition, however, can sometimes become a hindrance. In his eagerness to achieve everything "here and now", Sasha often tries to work on multiple projects simultaneously and plan his own, sacrificing nights of sleep. This approach may eventually impact his health and productivity negatively. However, in my experience, one could always have confidence in the tasks he undertook. His understanding of video games and technology is outstanding, and he's proven to be a good team player. I refrain from evaluating his managerial qualities or his potential in a team-leader role. Despite his potential overreach, his projects always resulted in high standards expected of him, proving his commitment to his professional responsibilities. Sasha consistently pushes himself to improve, which is commendable.

Anton Kalatski
Unity Developer, Azur Games
     

Alex is an example of impressive composition between the accessible explanation of profound learning and excellent technical professionalism. He is also available to provision of assistance, no matter of how tricky or shallow the question was. Also he is a head of the highest quality channel about unity, spreading foundational expertise in optimization, unsafe c# stuff and other essential domains.

Roman Gavrilov
    

There are interesting thoughts and approaches. The concept of building a UI system is quite interesting.

Maksim
    

Quite a smart and experienced dude. He always (almost) answers briefly and to the point, which is good on the one hand, but bad on the other, because sometimes you want to get a more detailed answer.

ShuraProger
Team Lead, Gammister
     

An excellent developer with an impressive track record. His experience allows him to share fantastic "tips and tricks" as well as various approaches to development in his Telegram channel.

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